遊戲的極限
Posted on 2008-04-04 • (2)
在讀中學時,有一次負責學校 IT 的老師 (老實說,當時他幾乎不懂 IT 是甚麼) 看到我在電腦室裏開小差,偷偷地在玩接龍,他就告訴我他自己的經驗:為了不讓自己再心思思玩那些小遊戲,他的方法就是不斷拼命地玩,直到有一天覺得厭倦為止,那麼以後即使再怎麼想偷懶,也永遠不會再碰那些遊戲,省下很多時間了。
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Games on … (ahem) … Linux
Posted on 2008-03-29 • (3)
Subscribing to HappyPenguin RSS feed might be an error. I just keep reading the same game descriptions over and over (and yawning). Finally, finding myself so bored, I decided to summarize the game descriptions. These patterns should fit more than half of all games listed in Happypenguin:
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My first Scrabble bonus score
Posted on 2008-03-22 • (0)
Solving Kakuro with arithmetics (cont’d)
Posted on 2008-02-29 • (1)
As discussed in previous post, kakuro can be tackled using simple addition and subtraction during initial stage, particularly if the kakuro puzzle contains some certain arrangement pattern. As an example, see the figure below:
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Solving Kakuro with arithmetics
Posted on 2008-02-19 • (2)
Sort of puzzled — I haven’t seen anywhere mentioning that some kakuro puzzles can be solved with the help of simple arithmetics (yet). Indeed I don’t mean the whole puzzle can be solved merely with addition and subtraction; nor do I mean every puzzle can be worked on this way. Arithmetics usually only works at the beginning, and only works with some kind of puzzles. Here is a simple example. Consider the following fragment:
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